So you’ve found or designed your dream 3D model to print. But once you’ve imported it into your slicer of choice, you’re not sure how to best orient it on the build plate. Don’t worry, we’ve got you covered!
Simply put, build orientation is the rotational orientation of the part, or the way in which the part is in contact with the build plate. Some examples of different build orientations are shown in the image above.
In this article, we’ll use PrusaSlicer to go through three different orientations of a part from the Pegboard Wizard collection on Thingiverse to illustrate how orientation can affect print time, success, post-processing. But first, we’ll be going over some of the key considerations to determine the optimal part orientation. Let’s get started!
Let’s go over some of the factors to consider in determining build orientation:
Now that we know some of the important considerations for determining build orientation, let’s look at some real models!
This first option is orientated to maximize contact with the build plate.
In this case, the part is rotated 90° about the Y-axis.
In this case, the part is rotated 90° about the X-axis.
The first option is probably the best orientation for this part. It provides good build plate adhesion, maximizes part strength, and has a minimal amount of support material. The second orientation places a lot of support material in the functional areas of the part that will impair its performance. Finally, the third option risks mechanical failure of the part.
As you can see, build orientation selection involves consideration of a number of factors. Sometimes the solution isn’t obvious, and you must distinguish between “must-have” and “good enough” characteristics. At the end of the day, to achieve the desired printing result, it’s best to eliminate the build orientations that fail to satisfy the necessary characteristics, then optimize the other factors.
License: The text of "3D Print Orientation: What to Consider for Optimal Results" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.