Blender is one of the go-to open-source software choices for animation. Surprisingly, it doesn’t take much to get started on creating simple character animations. Once you have a final 3D character model, you can bring it to life with the software’s numerous animation features and tools.
For example, Blender’s rigging tools will help you to achieve the desired movements for your character. Poses can also be added and manipulated with the software’s pose editing features. Alternatively, you can use the Nonlinear Animation editor to create various independent movements.
In this article, we’ll go over the basics of animating in Blender. We’ll start with a discussion of the UI as well as the key animation tools and features. Then, we’ll explain step-by-step the process of creating a simple character animation. You’ll also learn how to add sounds to the animation, sync it, and some useful tips to animate better.
Upon starting Blender, you’ll see the default user interface. The interface is highly flexible and consists of various windows that you can resize. You can easily customize it by applying themes and changing other configurations with the Preferences editor.
The interface is primarily divided into three main regions:
Now that you’re familiar with the user interface, let’s dive into the software’s most important features for animation:
To begin animating in Blender, you could start with the default cube and animate it by scaling, rotating, changing its location, or any combination of simple transformations. Or, you could use a more complex 3D model and go through some rigging.
Rigging is nothing but adding controls to the model or object that provides control and elaboration at the selected points. Once rigged, the 3D model can be animated as desired.
In this tutorial, we’ll use a rigged character from Blender Cloud to do some basic animation, which we’ve broken down into six steps. Make sure to follow all the steps carefully, especially setting up keyframes and modifying them.
Also, remember that practice makes perfect: Repeating each of the steps and playing around with different iterations will definitely help you become a better animator in Blender.
Let’s get started!
First, we need a 3D character model to animate. Many free and paid characters are available from a variety of sites. On Blender Cloud, Vincent and Rain v2.0 are the two most popular characters. They’re completely shaded, rigged, and best of all, free!
If you wish to download any of paid character options from Blender Cloud, you’ll need to get a subscription. A monthly, manually renewed subscription costs about $17 a month. An annual subscription that’s automatically renewed could save you some bucks, though.
Here, we’ll use Rain v2.0.
The character will be imported into Blender, and once she’s fully loaded, let’s move on to adding keyframes.
You’ll find diamond-shaped options at the bottom of the timeline; these are Keyframes. The two key icons present here will help you to add a keyframe to the selected position on the timeline. You can use them to delete a keyframe, too.
Adding Keyframes is quite simple:
Now, scrolling through frames 1 to 30 in the Timeline, you should see the motion that you just created. Moving the keyframes will adjust the speed of the motion. Try moving the keyframe to frame 20, 40, or any other. You’ll see that moving the keyframe to frame 20 will make it go faster, while moving it to frame 40 slows the motion down.
It’s difficult to add natural movements to a character through one’s imagination alone, so reference images or videos are often used to get the movements right. There are plenty of reference images available on the internet. For video references, you can record yourself or a friend as well as source inspiration from YouTube.
Once you have the desired reference material, you can either display it on a second screen or add it as a background image to the 3D space. Here’s how to add it:
You can choose to animate your character exactly as the reference image or amplify it for more energetic movement.
You can achieve basic movements in the animation with inbetweens and keyframes. Inbetweens, as the name suggests, are intermediate frames between two keyframes. They help create a smooth transition between major keyframes.
For professional-looking animation, however, you also need to consider tweaking the keyframes further in the Dope Sheet and Graph Editor. When you first use these animation editors, it might seem quite intimidating. But with practice, you’ll find them to be very useful.
You can use the Dope Sheet for advanced editing of the keyframes. Using it is easy:
Now, you can make desired changes, such as slowing down the speed or moving the bones on a certain axis.
The Graph Editor is the most advanced keyframe manipulator in Blender. It helps in further fine-tuning of the keyframes and visualization of the animation curves. You can use it to view and edit motion curves directly.
On the left side of this editor, you’ll find channels, and the keyframes are assigned to specific channels. Each keyframe has a handle that can be manipulated by moving, shrinking, or stretching it to adjust the curve. The Graph Editor can be used in the following way:
To add life to the animation, you can try adding sounds. It can be full-on background music or simply different sound effects. It’s also possible to record your own audio and import it to Blender. Let’s see how you can do that as well as sync it to your character’s movements.
To apply the sound to specific sections of the animation, just click and drag it to the appropriate location. Repeat the steps to add more audio files. You can also change “No sync” to “Av Sync” in the Playback drop-down menu for better synchronization. The volume and pitch can be modified in the attached sidebar.
Before you render the animation, there’s a crucial render setting that needs to be configured: You need to make sure that the correct frame rate is selected. You can choose the standard 24 FPS or any other, but do select the same FPS you had in mind before adding keyframes. This will help you in avoiding undesired renders.
After setting the correct frame rate, rendering the animation is easy:
When you are satisfied with the configuration, select Render from the Topbar and then click on “Render Animation”.
Congrats, you have successfully animated a character in Blender! Now that you know the basic workflow, practice a bit more and become a pro. In the following section, we’ll go over some useful tips to help you become a pro faster.
As a beginner, it’s common to make mistakes, but some of them can be avoided by following a few simple tips:
License: The text of "Blender: Animation Tutorial – 6 Easy Steps" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.