While simulating objects in Blender, the term “Fracture Modifier” is tossed around a lot. Whether it’s animating a dramatic car crash scene or simply playing with the physics of an object, the Fracture Modifier can be useful in simulating realistic object destruction scenes.
Essentially, the Fracture Modifier interacts with objects when they’re destroyed, simulating the fragments of the object in an easy way. This modifier helps the users to control the state of fragments without affecting the original form of the object. For example, the user can control how the fragments break and how these fragments are animated. The details of the fragments, like their shape and fracturing pattern, can also be changed! The modifier is very efficient and can come in handy for visual effects and destruction animations.
Since the Fracture Modifier is a development branch and not an add-on, it’s still under active development. It was successfully implemented for Blender 2.79 and is still being worked on for Blender 2.8 and above.
Keep on reading to learn more about the Fracture Modifier and how to use it in Blender!
The Fracture Modifier offers a number of settings to adjust how fracturing occurs in a scene. For now, we’ll focus on the basics, which are listed below:
Now, let’s look at the steps to use the Fracture Modifier in Blender!
For the Fracture Modifier to work, we need an object that can be fractured into fragments. For our demonstration, we’ll use the default cube. An important thing to note is that another object is needed so a collision can occur, triggering the fracturing of the first object. For the second object, a simple plane will be used.
To add objects in Blender:
The Physics tab in Blender is used to make and simulate realistic scenes that follow the real-life physics of matter. You can find it in the “Properties” section. After the objects to be fractured are added to the scene:
Following the above steps, expand the “Fracture” section under the Physics Properties tab, then set up the constraints to your to-be-fractured object.
The final step after setting up the constraints is executing the modifier. Follow the below steps to do so:
You should now be able to see the object hitting the second object and fracturing in the scene. With that, we’ve successfully used the Fracture Modifier in Blender!
Since the Fracture Modifier is a development branch, not much information is available on the internet. However, you can find some helpful information in the sites listed below:
Happy destructing!
Lead image source: Ales via YouTube
License: The text of "Blender Fracture Modifier – Simply Explained" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.