In Blender, the most efficient way to create hair is through the particle system. Once the hair strands are established as particles, the settings can be altered in different ways to get different results.
Hair can also be modeled in Particle Edit Mode using the available set of tools. Read on to find out more!
First off, you’ll need a proper mesh to add hair to. A great model to practice with is Suzanne, the Blender monkey.
Once you’ve summoned Suzanne, it’s time to define a scalp for her. With this in place, the hair will only grow from her scalp and not all over her face.
Now that the scalp is ready, it’s time to grow some hair on it. We’re going to do this by defining a particle group and setting it as hair.
You should see spikes sprouting out of Suzanne now. Those are the parent hair strands we’ll be working with, but don’t worry – they’re going to look more hair and less spike in just a bit. We want the hair to grow from the scalp and not the entire mesh, and to do this, we have to limit the density to the vertex group we created not long ago.
There are infinite settings to tweak within the particle system, however, we’re going to cover the very basics. Right now, the hair strands are unusually long and also scarce. To do this, we’ll first need to reduce the hair length:
Next, we’re going add children to the parent strands, which will increase the hair density significantly:
Now for the most important part: styling the hair to get that sweet look!
Switch to “Particle” edit mode from the object interaction modes menu. Once you do this, the child strands should vanish, and only the original parent strands will be visible. On the left are tools to style the hair:
Once everything’s set up and you’re content with the hairstyle, place your camera and then press F12 to see the final look!
That’s it! Happy styling!
(Lead image source: CGCookie)
License: The text of "Blender Hair Tutorial: How to Make Hair in Blender" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.