In 3D modeling, a vertex is a single point in three-dimensional space. A single vertex has three coordinates: A value for the X-, Y-, and Z-axes, respectively.
Adding vertices can be critical for improving the detail and control over your 3D models. For example, if you’re refining an existing item, putting vertices into edges or faces allows for more precise sculpting, particularly in complex areas. After adding vertices, you can use them to seamlessly connect objects or edges, resulting in a clean geometry, which is essential for high-quality modeling or to avoid issues when 3D printing them.
However, you should be careful when adding in vertices, as too much detailed geometry can make an object overly complicated or even cause non-manifold edges and floating vertices. If you’re modeling for animation, you might want four vertices for each face, as this helps with deforming during movement.
There are several techniques for adding a vertex in Blender, and each one has a unique purpose. In the following, we’ll look at some of these options for and related to adding vertices. Let’s get started!
Let’s begin!
Also known as the “Adding by Right-Clicking” method, this is the easiest and fastest method of adding vertex in Blender. Here’s how:
If an edge or vertex was already highlighted (selected), then, when you press and hold the “Ctrl” key and right-click, a new vertex will be created connected to it via an edge.
It’s important to note that there is a difference between a vertex, an edge, and a face, which they most likely will form. You can read more about them from Blender’s guides.
Also known as a method of “adding a vertex to an edge”, this is a way to add more detail to a part. It allows you to manipulate your geometry into a more exact shape.
Here’s how to add a vertex by subdividing an edge:
Note that this creates the vertex at the extremes (ends) of the subdivided edge, and you will need to switch back to “Vertex select” mode (yellow) to find the newly added vertex.
Disconnected geometry in a single object can lead to complicated problems, including non-manifold geometry, n-gons, and weird artifacts. You can join meshes with Boolean operations, but sometimes this leads to unexpected results. It’s a lot more precise to merge edges by adding and merging vertices in specific places as follows:
Voilà! You’ve just merged two edges by adding in a vertex.
Note that “n-gons” is short for polygons with more than four sides, like a hexagon (six sides) or any other shape with ‘n’ sides. They are useful for modeling complex shapes but can cause issues in 3D animation and rendering, especially when subdividing or deforming a model. The more sides, the less predictable the outcome, and this can be especially problematic if you then intend to 3D print the model.
You can add a single vertex as a new object using the “Extra Objects” method. If you’ve got a version of Blender previous to 4.1, you’ll need to install the “Extra Mesh Objects” and “Extra Curve Objects” add-ons. There are various ways to do this; let’s see one of the easy ones:
Alternatively, if you’ve got a version of Blender starting from 4.1, you won’t need to follow these steps as the add-ons are now part of the setup. You’ll have to enable them, though, by going to “Edit > Preferences > Add-ons”, and checking “Add Curve: Extra Objects” and “Add Mesh: Extra Objects”.
Now, in “Object” mode, you can select “Add” (or “Shift + A”) and then navigate through “Mesh > Single Vert > Add Single Vert”. This will add a vertex at the origin by default, but you can change the target location with the sub-menu options.
These are secondary (not commonly used) methods that create the vertex either instantly or by facilitating its creation and manipulation. Lets see what they are.
If you know anything about Blender, it’s that plenty can be done in it. Given that there are so many features, tools, and options, it’s not surprising that there are also very helpful shortcuts. To create or manipulate vertices, every user should explore the following:
License: The text of "Blender: How to Add a Vertex – Simply Explained" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.