If you’ve been using Blender, you might be familiar with the name “Cycles”. That’s the name for the ray-tracing renderer inside Blender, but upon release of version 2.8, a new real-time renderer was implemented called “Eevee”.
In case you don’t know what a renderer is, it’s basically software that helps the process of creating 3D scenes for an image or animation.
Eevee has its similarities and differences with Cycles, so we’ll try to cover the most notable ones here as well as give you some tips on how to use the renderer to your advantage.
Deciding whether you should use Cycles or Eevee depends on a few factors, so we’ll start by outlining the main differences between the two, and how you can benefit more from one or the other.
Eevee does bring some display and functionality changes that make tweaking render settings easier, which is great for newbies. But at the same time, it will also require extra work for things like shadowing, which are not rendered by default.
The main differences will show up on the “Render” menu, where you’ll find the settings for tweaking how your scene will be realized.
Let’s take a look at what kind of results you can expect from both Cycles and Eevee.
If your projects usually involve realistic scenery, such as house interiors or beautiful landscapes, Cycles is the best way to go. Naturally, you’ll have to give up some render time compared to using Eevee.
Because Cycles is a ray-tracing renderer, renders will take longer to complete but have much more accuracy and realism. And as we briefly touched upon earlier, some material properties, such as shadows or translucency, can’t be rendered in Eevee without doing some complex tweaking in the nodes, as they’re not in the default settings.
Complex scenes with many objects using different materials like concrete or brick-walling, more detailed textures, multiple light sources, and complex backgrounds may benefit more from the accuracy and realism that Cycles provides.
Scenes with low-poly objects, usually containing “basic” items, can really benefit from Eevee. Low-poly scenes don’t tend to be photo-realistic, and Eevee is just as capable of rendering your scene as Cycles is, but much faster!
As a general rule, simple scenes without complex backgrounds and featuring objects like a colored cube or a longsword will be better suited with Eevee, which saves you render time.
Eevee should be the default renderer with Blender 2.8. Working with it isn’t much different from working with Cycles – the menus are pretty straightforward.
That said, if you’re using a previously-made scene in Cycles, you may need to adjust some materials and the lighting so that they render properly in Eevee.
After you’re done with your scene, head to the Render tab and hit render!
If you’re lucky and everything goes well, you should get a good render from your scene, which is slightly different from that in Cycles. Bit by bit, you’ll also stop seeing orange boxes rendering in the image, which are caused by missed pixels.
For further tweaking on the render menu, you can find some settings on ambient occlusion, bloom, and depth of field. We don’t have time to go over each one of them here, but we recommend you start the renders by slowly tweaking one setting at a time. Then, play with multiple options until you get the render quality you’re looking for.
Hopefully, you’ve now got a better idea of the differences these two renderers provide. But here’s a quick recap of the pros and cons of Eevee:
As a final reminder, most of the tricky things Cycles provides that seem like they can’t be accomplished in Eevee, such as complex light reflections, working with transparency, and shadows, can mostly still be achieved through a bit of node tinkering.
We can’t finish without giving you a couple of tips for using Eevee, so here goes!
Probably one of the most common issues that we mentioned when first using Eevee is transparency. If you try to render an object with a transparent material, it will quite likely appear all black. Here’s how to fix this:
Another quick tip: If you’re working with a particle system to create objects, such as grass or hair, and you want them to have more detail, follow these simple steps:
We don’t recommend using Eevee if you want to have more realistic-looking hair scenes or simulations, but it’s always good to know you can still get awesome renders even if realism isn’t your thing.
(Lead image source: Sorin Vinatoru via Blender.Community)
License: The text of "Blender: Render from Eevee – Simply Explained" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.