Blender is an open-source 3D modeling suite that can be used to create, texture, simulate, and render computer-generated objects. Available in different forms since the 1990s, Blender is a tool well utilized by the artist community to create 3D characters and models.
A common challenge many 3D modelers face with Blender is that in order to fully realize their artistic vision, they have to create highly complex shapes which are very time-consuming to render. While having a detailed and accurate model is critical for the final product, the added detail creates a lot of downstream problems such as slow rendering times and models being difficult to manipulate.
Retopology solves the aforementioned issues by simplifying a highly detailed model into a mesh. In Blender, the retopology process results in an underlying skeleton, also called a mesh, in order to speed up how you work with your model.
The goal of this article will be to review and go deeper into how retopology works, the different methods you can use to perform retopology, and how to use the Blender add-on “SpeedRetopo” in order to speed up your workflow. Lastly, we’ll provide some alternatives and places to go to get support. Let’s get started!
In its most basic form, retopology is the process of simplifying a complex 3D model into a low resolution, simplified mesh of polygons.
The simplest way of doing this is by manually drawing each individual polygon to create the underlying mesh of the 3D object. This underlying mesh is then integrated as a layer beneath the more complex model, allowing for 3D designers to manipulate their detailed model without having to painstakingly edit each polygon or wait a long time for the computer to finish rendering.
There are a number of different ways you can retopologize a 3D model that you’ve created.
As briefly mentioned earlier, the simplest way to do this is by using Blender’s “Contours” and “Poly Build” plug-ins to manually draw each polygon that makes up your underlying mesh. This general consensus is that while functional, the stock Blender process is time-consuming, which has resulted in a healthy market for third-party retopology add-ins. Here are a few quality offerings:
For the purpose of this article, we’ll be using SpeedRetopo, which offers a low barrier to entry. It’s a great tool to start learning the basics since you can pay what you want. In it, there are three different methods for you to experiment with.
The process to install SpeedRetopo is fairly straightforward:
You should now see the SpeedRetopo plug-in in the Blender “Tools” menu at the top right-hand side of your screen. (You can use the ‘n’ key as a shortcut to see the “Tools” menu.)
Using the BSurfaces function is where SpeedRetopo really helps speed up the process of creating your topology.
There’s an abundance of resources when it comes to Blender and retopology. For Blender 101 tutorials, head to both YouTube and the Blender documentation. Alternatively, you can navigate to Blender Daily’s “Quick-Tips” playlist or this Blender for Dummies article to build on what you may already know.
If you’re running into issues with SpeedRetopo, you can try reaching out to their Discord group. Before you do so, first watch their video on reporting problems with the plug-in so that you capture the correct information.
Lead image source: TooTo3DScan
License: The text of "Blender: Retopology – Simply Explained" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.