If you’re into 3D printing or maker projects in general, you’ve probably heard of Fusion 360. Released in 2013 by Autodesk, Fusion 360 has become one of the favorite tools for 3D modeling hobbyists and beginners alike.
And that popularity may be for several reasons. For starters, it’s a professional-grade CAD program that offers free, limited licenses for non-commercial uses. It’s also a cloud-based program that allows projects to be stored online, facilitating team collaboration.
But perhaps most importantly, the software is packed with additional functionality, like CAM and CAE modules, photorealistic 3D rendering, a built-in 3D slicer, and even sophisticated design tools like topology optimization and generative design.
In summary, Fusion 360 offers many high-end solutions at an accessible cost. It should be your best bet if you’re looking to step up your game with new 3D modeling skills. And to help you with that, we’ve come up with a comprehensive tutorial on how to get started.
So get yourself some coffee (or tea) and follow along with us!
Let’s start by getting the software on your computer. Fusion 360 is available for both Windows and MacOS, but it might be a good idea to check the system and hardware requirements before moving on. Currently, the program isn’t available for Linux, but there are a few workarounds for Unix users.
Now, let’s talk about licensing. Fusion 360 offers free, educational licenses for students and educators, so make sure to take advantage of this if you’re eligible!
You can also get a personal license for free. You just need to sign up for an account on Autodesk’s website and activate it to download the product. The free version has access to all of the most important features related to 3D modeling but can only import and export a few file formats (STL included!).
Most additional functionality packages, like 3D rendering, simulation (CAE), and advanced design tools are restricted to full licenses, although basic CAM for machining is available with free licenses.
The installation process is trivial, so once everything is ready, launch Fusion 360 and enter your Autodesk credentials. We’re good to go!
Let’s take a few minutes to better understand Fusion 360’s user interface (UI). It might look a bit intimidating at first, but it’s actually very intuitive once you get used to it.
With Fusion 360 launched, your screen should look something like the picture above. At the very center and occupying most of the screen is the main viewport, where all the 2D and 3D design takes place.
Let’s walk through some of the main areas of the UI:
To demonstrate some of the essential Fusion 360 modeling principles, we’ll create a simplified model of an off-road vehicle. Generally speaking, the 3D modeling workflow often starts with one or more sketches that are then transformed into 3D solids, which can then be further manipulated.
There’s a considerable number of features and tools available in Fusion 360. And while we’re only going to cover the most basic ones, they’re more than capable of creating many different types of models and definitely enough to get you started with Fusion 360.
One thing before we start: In this tutorial, we’ll be using the metric system, but feel free to use any units you wish. (It may just be trickier to follow along.) To change the default dimension units of Fusion 360, do the following:
The Sketch entity is one of the most important features in any CAD program. It’s basically a 2D drawing that serves as a base or template for three-dimensional transformations along the way.
With that in mind, it’s only fair that we start by exploring the Sketch and some of its tools. Let’s begin by drawing a 2D profile of the main body, or chassis. To do that, we’ll first need to select a surface or one of the starting planes to draw a simple rectangle.
Great! The 2-Point Rectangle tool and its variations are very convenient tools for drawing rectangular objects, but other features are required to create more complex shapes and geometries. Let’s try using the Line tool, the most simple and versatile drawing feature, to continue sketching the lateral profile of our chassis.
Easy, right? To practice a little, draw the three lines, with the correct dimensions, that are shown below. Start at the lower right corner of the rectangle and move your way up.
To turn the sketch into a three-dimensional solid, the 2D profile must be a closed shape, meaning that all lines and geometric shapes must form a closed loop. For instance, the rectangle we first drew is, by itself, a closed shape, as indicated by the light-blue interior color.
Let’s close this profile with a curved line using the Arc feature. First, make sure your profile looks something like the one shown above; only then should you move forward to the next steps.
If all went well, you should now have the 2D sketch shown in the image below. Congratulations, this is your first finished sketch!
It’s time to go 3D! Extrude is perhaps the most simple and popular 3D modeling feature, found in most CAD programs.
The sketch profile we created represents the lateral surface of the vehicle’s chassis, with proportions and dimensions defined within a two-dimensional space. Let’s add a third dimension to it by setting the width of the chassis.
And there you have it: your first solid. But we’re not done with Extrude just yet.
Right now, the chassis is rather blocky, so let’s open up some space for the back wheels of the vehicle.
To do this, we’ll create yet another sketch, but instead of creating new bodies, we’ll use the Sketch and the Extrude features to carve some details out of our 3D solid.
Cool, right? The “Sketch Dimension” tool can be used to dimension any sketch entity as long as no numerical value has been input yet.
Now, moving on, let’s draw a profile that we can use to carve out space for the front wheels. Let’s use the Line tool once again, but this time we’ll draw them with an angle.
Awesome! Now that we’ve defined the 2D profiles, we’ll use the Extrude feature once again to add a third dimension to them. This time, however, the input value will determine the depth of the cut we’ll perform.
Having done this, you can imagine how many things can be created only with the Extrude feature, alternating between adding and removing material. It’s by far the most efficient method to create solids, but let’s check out yet another 3D modeling feature.
The “Revolve” feature is also a popular tool in CAD and 3D modeling software. Like Extrude, it requires a sketch to create a 3D solid, but it makes life easier when modeling round and symmetrical objects.
If you think about it, wheels and axes fit this description very well, so let’s experiment with the Revolve feature to create them. Let’s create a closed-profile sketch. You might be surprised by how it will look…
Now for the fun part. The Extrude feature adds a third dimension along the axis that is perpendicular to the profile plane. The Revolve feature, on the other hand, adds or removes material by literally revolving profiles around a selected axis, also known as a centerline.
This concept might sound a bit abstract, but let’s create a 3D wheel and axis at the back of the vehicle using the Revolve feature to illustrate it.
Et voilà! The first wheel is done! Our model is finally starting to look like a vehicle, and now we’re down to just a few more steps.
The “Mirror” feature is a powerful tool for any 3D modeling workflow. It’s especially useful for symmetrical objects and allows us to more quickly model, as we’ll see next.
This feature quite literally mirrors a specific solid or small feature, but it requires a plane to mirror such things through. Let’s create the front wheel using this feature. To do that, we’ll have to first create the place to mirror the back wheel.
You’ve created a new plane, so all that’s left is to choose what we want to duplicate. The Mirror feature can duplicate anything from entire bodies to small features and operations, and since we want to duplicate the back wheel and axis assembly, we should select this specific feature of our model.
Great! We now have something resembling a vehicle, but only half of it. Let’s correct that by completing the missing half of the vehicle again using the Mirror feature.
Congrats! Now it’s time to add some detail.
Fillet is one of the most satisfying features to use in 3D models. It creates rounded surfaces by either adding to or removing from a solid model.
Our model finally looks like a vehicle, but it still feels a bit raw. The Fillet tool will help us break sharp edges and corners and give them a more natural look. Let’s start with the hood.
How cool is that? Now, it’s time to take a creative leap here. Practice around with the Fillet feature, especially around the wheels, and try to make the model more to your liking!
Now that you’re familiar with the essential tools of Fusion 360, take some time to play around with the features we learned in this tutorial, adding more details to your model.
Here are some things you could try:
And that’s it! Congratulations on your first Fusion 360 model! Together, we created a fun little model using just a handful of tools. Imagine how many other models can be made using just these basic tools, and we barely scratched the surface!
There are a few other basic 3D modeling tools we didn’t cover here, like the “Loft” feature that automatically connects two profile surfaces and the “Pattern” feature that recreates operations and bodies to cut off tedious repeatable operations.
In the second part of this tutorial, we’ll explore some tools and techniques to make this model ready for 3D printing, so don’t miss that!
Also, be sure to check other articles and tutorials about Fusion 360. If you want to show off your creations in a polished and awesome-looking manner, 3D rendering is your best bet. If woodworking is your thing, we’ve got you covered in that as well.
And if you want to go deeper into learning this fantastic CAD tool that is Fusion 360, discover the best online courses and training available for expanding your knowledge. Until next time!
License: The text of "Fusion 360 Designing: How to Get Started Modeling" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.
CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.