SketchUp and Blender are both 3D design software, but how they employ this 3D functionality, and what they employ it for, is what sets them apart.
SketchUp is a highly graphical 3D CAD program, mainly focused on architectural modeling, initially developed by @Last Software in 2000 and currently owned by Trimble. Its bread and butter (and patented technology) is direct modeling, meaning you can create new operations just by pulling and pushing on a model’s surfaces. This makes it extremely intuitive to use and a favorite in architecture for designing building façades because of the creative freedom the method allows for.
Blender is a 3D modeling program, originally created by Ton Roosendaal from the Dutch animation study NeoGeo, and is currently developed by many collaborators. Contrary to SketchUp, its main purpose isn’t architectural use, but rather more artistic intentions. Blender is used for character modeling, video game prop modeling, and animation.
To help you get an idea of which is the best choice for you, we’ll look into their similarities and differences regarding price, system requirements, user interface, features, applications, community presence, and official support. Without further ado, let’s dive in!
Both programs offer free versions, and in SketchUp’s case, you can also opt for paid ones with enhanced functionality.
SketchUp’s paid options are subscription-based since 2020; before that, it was possible to get a perpetual license, but that isn’t the case anymore.
In contrast, Blender’s price is much easier to explain: It’s free!
Blender is completely free and open source, you can add third-party add-ons, although some may cost a bit extra (but they can be well worth the small investment). Blender itself is more than enough to do any task in the design pipeline without using any add-ons.
Both programs require a three-button mouse (e.g. one with a scroll wheel button) and, even though not necessary, a number pad would be beneficial. While they are both lighter than some other modeling programs, still take into account that if you’re working with a complex and heavy project, it will require more performance to keep the program stable and to prevent lagging.
SketchUp and Blender share some similarities in their UI, since they’re both 3D design software. The workspace, where you can visualize the design, is the front and center of the program and occupies most of the window space. They also share the general drawing and modifying tools to select, move, rotate, scale, and draw rectangles, lines, and circles.
SketchUp’s UI is a lot more simplified since its uses are more focused on architecture. While Blender tries to provide many functions all in a single program, like solid modeling, sculpting, animation, and more, SketchUp is parametric modeling software for architecture, through and through, so its tools are optimized for architecture. A simplified UI may be a little daunting, as there’s not too much indication of where to start, but this program is actually quite easy to use.
On the left side of the workspace for SketchUp Free, there’s a toolbar (1), and absolutely all tools you could possibly need are found there. When you access some of these tools, the Default Tray (2) panel, which is visible when you first open SketchUp, will display further information and options. You can close it and open it again in the menu under “Window > Default Tray”.
Finally, the status bar (3) shows context clues for using the program. For example, when you hover over an object, the status bar will show you possible actions. You can also view measurement data of edges, surfaces, or objects selected here, which is important when doing parametric modeling.
Blender’s UI isn’t the most intuitive, as many menus are hidden away in different tabs, different visualization modes, or different hotkeys. Still, once you get to know the UI, you can work pretty fast.
On top of the Viewport (1), you will find a few drop-down menus for many functions as well as commonly used tools for each layout. You also find the Layout tabs, which you use to toggle between different workspaces, meaning going from Modeling to Sculpting to Rendering, and so on.
At the bottom of the window you’ll find the animation timeline (2), even when not in animation mode. On the right side of the window, you can find the Properties menu (3) with tools to analyze and transform your mesh.
There are three very important menu shortcuts in Blender, starting with the Add menu, which you use to add default meshes, such as spheres and cylinders, and which can be accessed with the hotkey “Shift + A”. There are also two sidebar menus, which you pull out by hitting ‘N’ or ‘T’ on your keyboard, and which have transformation and selection tools, respectively. These menus aren’t usually on display by default, but they’re some of the most used in the program.
SketchUp and Blender are both fully capable programs for their purposes, however, in addition to the features we’ll be discussing in the following sections, they both support the use of plug-ins, official and third-party, so even more functionality can be added.
For SketchUp, plug-ins are called “extensions” and they’re found in the Extension Warehouse. The three most popular SketchUp extensions are Architextures, for creating textures and importing them directly into SketchUp; 3D Bazaar for render-ready house assets; and Skatter, which offers render-ready vegetation, house blocks, and more landscaping utilities. These, and many more extensions, are all free!
In Blender’s case, plug-ins are called “add-ons”, and they’re found in Blender Market. A popular add-on includes Cloth To Shape Keys, which costs $5 and allows you to fix clashes between cloth and bodies. If you’re a late worker, Simple Shutdown lets you automatically power off your computer after a render is complete, and it costs $5 as well. Finally, Quick Camera Fx simplifies the camera setup in Blender, a tricky thing to master, and costs $22.
We’ve been raving about SketchUp’s architectural functionality, so let’s dive into it.
Blender is a 3D program that has been conceived to be useful for every stage in the design pipeline, therefore it has many tools and functions.
SketchUp and Blender are very popular among beginners, although have very different learning curves to overcome.
SketchUp is intuitive to learn, especially thanks to its patented Push/Pull technology. If you’ve ever played with modeling clay, you can create a house in SketchUp. And with the existence of a free browser version, it has become more accessible for beginners and hobbyists. Users say you can start without needing any tutorials, those are more to refine your skills, and one user even calls it as easy as using Microsoft Paint.
Blender is very popular among beginners and hobbyists because it’s free and resources are vastly available for free online as well, making it so that you can start learning it at any point without any planning or budgeting necessary.
However, despite being popular for beginners, it’s not so easy to learn. Blender works with a lot of technical terms and requires extensive use of hotkeys for even the simplest of tasks. Its learning curve is quite steep and that’s only for modeling – once you want to get into animation it’s a whole other vast ocean. However, this may just be the nature of learning 3D modeling and animation.
You could use SketchUp to create video game props and scenery, or use Blender to create architectural models. Do take into account, though, that this isn’t where each is the most optimized. Instead, the following are the main applications of SketchUp and Blender.
Both SketchUp and Blender are very well-established software with wide and active communities. There are a lot of resources online for each and new things always popping up.
As you may have figured out, each of these programs has a lot to offer and, while there are some overlaps, perhaps one is better suited to your needs than the other.
If your projects and goals go in the direction of architecture, civil engineering, or landscape planning, then SketchUp is the tool for you. It’s optimized for these functions, has additional features to enhance things such as marketing, and is an industry-standard tool, meaning it will open more doors for you to work in such fields. Do remember that it’s easy to get the basics, but there’s a lot to refine.
In contrast, if the “architectural” modeling you have in mind is more aimed at film, animation, or video games, or if you have something totally different in mind, such as character animation, then Blender is the way to go. So better start learning those hotkeys!