Tinkercad is a browser-based 3D modeling tool that’s beginner-friendly, intuitive to use, and free. It’s been the go-to tool for amateurs who are getting started with computer-aided design (CAD). Since its initial release in 2011, it’s received several upgrades, making it more versatile and adding tools and features to its lineup.
As a user of this tool, have you ever wanted to create your own designs beyond just basic shapes? Then the new Tinkercad Sketch Workspace is for you. Introduced in the wake of 2025, it’s a tool for creating custom shapes that allows users to have more control over their designs.
This tutorial will guide you through everything you need to know about the new Sketch Workspace, from basic functions to advanced techniques that can complement or help you further develop your skills.
If you’re new to Tinkercad and want to learn more about its basics, then take a look at our introductory Tinkercad tutorial.
The Sketch Workspace offers users the ability to draw lines and curves to scale, modify these, and transform 2D sketches to 3D shapes. While it might seem similar to the program’s scribble tool, there are some key differences. Scribble is more of a quick, freehand drawing tool used for creating simple, rough shapes, and it provides less control to its users.
In contrast, the Sketch Workspace is a tool that enables users to create designs tailored to their needs, independent of and beyond basic or predefined shapes. In addition to this, the Sketch Workspace allows users to draw with precise dimensioning, with the possibility of modifying or redrawing the sketches over and over again.
While Tinkercad provides a smooth experience with respect to creating designs, this new feature boosts its functionality; it can be compared to what’s possible on more advanced CAD tools like Autodesk Fusion, SolidWorks, and others. Though these provide more in-depth control and options, such as adding constraints to certain parameters, Tinkercad’s Sketch Workspace is a great entry point to understand the essentials of sketches for design.
To access the Sketch Workspace, follow the below steps:
If you exit the Sketch Workspace and want to return to it, simply double-click on the already dropped tool in the workplane.
The image above highlights the basic tools in the Sketch Workspace. The interface is easy to navigate and the following features can be selected:
Having gone over the basic tools to get started with, let’s see how to put them to good use.
For the tutorial, we’ll go over how to create a Reuleaux Triangle. This is an interesting design to learn to sketch with, as it’s a curved, equilateral shape often used in engineering applications. It can be hand-drawn using an equilateral triangle and three circles intersecting at the triangle’s vertices; the shape that remains within this intersection region including the triangle forms the Reuleaux Triangle.
While the triangle should be equilateral, for this tutorial, we’ll simplify the design a bit more. To be able to change the length of lines without them being limited to the grin, on the bottom right of the workspace, you can select “Off” from the drop-down menu next to “Snap Grid”.
To complete your first sketch, follow these steps:
Once you’ve finished drawing your sketch, it’s time to turn it into a 3D model. Simply click the “Finish Sketch” button located at the top-right corner of the Sketch Workspace. This action converts your 2D sketch into a 3D shape based on the profile you’ve drawn.
However, this isn’t the final step in preparing your model. Once the sketch becomes a 3D object, you’ll notice that it’s not vertically aligned with the workplane. This might be necessary depending on whether you want to further edit it or combine it with other shapes.
To do this, you need to rotate the model 90 degrees upright so it sits flat, using the arrows after you’ve selected it. After rotating it to the desired angle, press the ‘D’ key to drop the shape onto the workplane. This ensures it’s correctly positioned (instead of it being a floating object). From here, you can adjust the dimensions of your model just like any other shape in Tinkercad, resize it, group it, align it, or add further features.
If you need to edit your sketch after it’s been converted to 3D? Don’t worry! Just double-click on the 3D model and the program will take you right back into the Sketch Workspace, where you can edit the original drawing. Once you’re done, hit “Finish Sketch” again to update the 3D model.
And just like that, you’ve created your first custom model using the Sketch Workspace in Tinkercad!
Having completed your first sketch, it’s important to keep going.
Your next step is to master these newly acquired skills and apply them to more advanced model. One such technique is tracing. As a kid, you might have tried out tracing a drawing. On Tinkercad, you can do something like this but with an imported image, such as an SVG file, to create precise designs with ease. Remember that Tinkercad doesn’t allow you to import any other type of image file apart from the SVG file, which is a vector file.
Importing an image file allows you to create detailed design that might be difficult to draw manually. This technique is very useful for CAD designs where visual sketching might be tedious, and having a reference to gauge the proportions ensures accuracy for modeling and allows for quick modifications. It’s an essential skill for creating logos, text engravings, and other complex geometrical patterns.
Let’s see how to execute this technique by importing a simple image file and sketch over it to recreate the same. For this tutorial, you will learn to trace and create the letter A from the famous Avengers logo using the sketch tool.
To get started, you need to import the SVG file of the image; in this case, we’ve opted for the Avengers logo. Once this is done, click on “Import”, which can be found on the top right bar of your default Tinkercad workspace, and upload the file.
The circular portions of the Avengers logo (or of any design) can be a bit challenging to trace. To tackle this, it could make it easier to use the Line tool and snap the points around the outline, then switch to the Smooth curve tool and select the points to adjust the curvature. This can help fine-tune the arcs.
Mastering the Sketch Workspace is beyond just comprehending these tools – it’s also about applying smarter techniques to improve precision and efficiency. Some useful tips can elevate your skills and push you to think out of the box.
By keeping in mind these tips, you can streamline your design process, as well as ensure that your models are clean and accurate.
Even with the best tools, minor mistakes can cause a major roadblock in design.
License: The text of "Tinkercad Sketch Workspace Tutorial" by All3DP is licensed under a Creative Commons Attribution 4.0 International License.