Have you ever been hiking or to a wonderful landscape and just taken pictures of what you saw? In this tutorial on you will learn how to create a 3D printable map of the mountain you conquered.
For this project you will need the following free software tools. Please download and install them:
A software to unpack .zip files. If you do not have one, use the 30 day trial version of WinRAR that is also available for Mac OS X and Linux. You will not be charged after the trial expires.
Step 1: Find, download and crop your landscape
Download the topographic data of the landscape you want to print for free from the SRTM Tile Grabber. Our earth is pretty big, so you will need something like another map as a reference to locate the corresponding quadrant.
Unpack the .zip folder you downloaded and open srtm_**_**.TIFF with your favorite picture editing program.
You will see a black and white topographic map. Use a map again to reference the area you want to print and cut out a quadratic area. Export your piece of the map to a .jpg file.
Step 2: Create a 2D map
Open Blender and delete the cube by right-clicking on it in the Scene menu found in the upper right hand corner and selecting Delete or simply pressing X followed by Enter.
Blender now requires some data, so add a simple UV by clicking on Add simple UV’s on the left side.
UV mapping is the technique used to “wrap” a 2D image texture onto a 3D mesh. U and V are the names of the axes of a plane, since X, Y and Z are used for the coordinates in the 3D space.
Click Open and select the .jpg file of the landscape.
Step 3: Make it 3D
Switch back to Edit Mode.
Switch your Workbench to Tools and click on Subdivide. This will divide your plane into many equal sized rectangles. You can either click a few times on Subdivide until you recognize a drop in performance or set the number of cuts to 100 then 200… until you notice a drop of frames per second. If your performance is affected too much, simply press CTRL + Z to rewind one step.
Interpret the black and white pattern with the Noise Tool.
Select the landscape.
Now click on Noise. This will interpret your texture using an algorithm. Click on it a few times, then switch to Object Mode and check whether you are satisfoed with the height of the landscape.
Take a look onto your object from above and switch to Edit Mode. The map should shine orange, if not press, the A key to select everything. Then click on Extrude Region. Now move your mouse to make the map thicker. You will change the direction and thickness of the extrude later, so simply left-click somewhere.
Press A again to select all components of your map. Then click on Bisect and click and drag with your left mouse button. It does not matter, if the cut plane is not horizontal.